Les étudiants en design vont participer à un workshop intitulé "INTERACTION DESIGN FOR OPEN PLAY EXPERIENCES" entre le 10 et le 14 décembre 2017 à l'Université de Téhéran en Iran
Purpose:
" To allow students to construct interactive prototypes themselves, we will introduce interaction design technology tools such as Max/MSP (a visual programming environment) to create interactive behavior and Arduino and Grove (technology for physical interaction) to be able to detect what people are doing while they are engaged in the open play experience."
Open Play Experiences
Open Play occurs when players (children or adults) are able to freely shape contents of play - following their curiosity, engaging their creativity, and enjoying the process. Openplay refers to situations where play is used for the sake of play: enjoyment, diversion, enchantment, expressiveness. It is contrasted by more formalized forms of play where rules limit the players’ behaviors, and outcomes such as educational gains are valued.
SCHEDULE
Day 1
9:00 Introductions
10:00 Interaction Design - Lecture
10:45 Design Brief Open Play Experiences - Lecture
11:30 Discussion
12:00 Lunch
14:00 Participants go and find opportunities in context
16:00 Present 3 design situations to peers
16:15 Make poster of the chosen situation
Day 2
9:00 Interaction scenario - Storyboard
9:15 Design by doing
11:30 Presentation storyboards
12:00 Lunch
14:00 About Prototyping - Lecture
14:30 Make a first prototype rehearse the acting of the product behavior
16:00 Presentation of prototype with acted out behavior
Day 3
9:00 Introduction Max, Arduino, and Grove
Work session: Make a second prototype
16:00 Presentation of second prototype
Day 4
9:00 On representation prepare exhibition - Lecture
Work session: Make final prototype
Day 5
9:00 Final prototype and exhibition setup
11:00 Exhibition
14:00 Workshop evaluation